The name Möldru Fewën Med is derived from the Wood Elvish language, as Möldru Fewën Med was founded by Rhobudve Gheengiabash, who was culturaly Wood Elven.
Climate
Möldru Fewën Med has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 12°C (53°F). Möldru Fewën Med receives an average of 177 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Möldru Fewën Med covers an area of nearly 270 km2 (108 mi2), and an average elevation of 4314 m (14153 ft) above sea level.
Overview
Möldru Fewën Med was founded durring the late 12th century in winter of the year 1053, by Rhobudve Gheengiabash. The establishment of Möldru Fewën Med suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Möldru Fewën Med was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Möldru Fewën Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Möldru Fewën Med is buildings folow an organic layout of crampt flagstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Möldru Fewën Med, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Möldru Fewën Med's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Right off the bat Möldru Fewën Med hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.
Civic Infrastructure
Möldru Fewën Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Möldru Fewën Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Möldru Fewën Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Möldru Fewën Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Möldru Fewën Med's parks.
Möldru Fewën Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Möldru Fewën Med.
Möldru Fewën Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Möldru Fewën Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Möldru Fewën Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Möldru Fewën Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Möldru Fewën Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Möldru Fewën Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Möldru Fewën Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Möldru Fewën Med's public wards, blessings, and other arcane systems.
Möldru Fewën Med has an Scientific Academy which provides higher education in the natural sciences.
Möldru Fewën Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Möldru Fewën Med's grid is powered by mana accumulators.
Möldru Fewën Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Möldru Fewën Med has a first rate hospital which caters to anyone in need of long term medical care.
Möldru Fewën Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Möldru Fewën Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Möldru Fewën Med's natural decorations nor waterways.
Möldru Fewën Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Möldru Fewën Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Möldru Fewën Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Möldru Fewën Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Möldru Fewën Med is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Möldru Fewën Med's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Möldru Fewën Med snow is warm to the touch and does not melt within city limits. Also it only happens during summer.
The Skinstitch near Möldru Fewën Med are known to be quite timid.
Möldru Fewën Med's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Elven High Magic energies of tier 1 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 128
Farmers: 218
Farm Laborer: 334
Hunters: 218
Milk Maids: 158
Ranchers: 85
Ranch Hands: 173
Shepherds: 171
Farmland: 256515 m2
Cattle and Similar Creatures: 15873
Poultry: 190482
Swine: 12698
Sheep: 634
Goats: 126
Horses, Mounts, and Beasts of Burden: 6349
Craftsmen
Arms and Toolmakers: 135
Blacksmiths: 147
Bookbinders: 79
Buckle-makers: 89
Cabinetmakers: 138
Candlemakers: 244
Carpenters: 201
Clothmakers: 176
Coach and Harness Makers: 66
Coopers: 162
Copper, Brass, Tin, Zinc, and Lead Workers: 91
Copyists: 62
Cutlers: 53
Fabricworkers: 147
Farrier: 362
Furriers: 40
Glassworkers: 186
Gunsmiths: 133
Harness-Makers: 60
Hatters: 125
Hosiery Workers: 45
Jewelers: 69
Leatherwrights: 167
Locksmiths: 64
Matchstick makers: 97
Musical Instrument Makers: 86
Painters, Structures and Fixtures: 81
Paper Workers: 97
Plasterers: 88
Pursemakers: 113
Roofers: 66
Ropemakers: 62
Rugmakers: 63
Saddlers: 122
Scabbardmakers: 145
Scalemakers: 64
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 60
Shoemakers: 62
Soap and Tallow Workers: 230
Tailors: 384
Tanners: 80
Upholsterers: 92
Watchmakers: 83
Weavers: 167
Whitesmiths: 52
Merchants
Adventuring Goods Retellers: 44
Arcana Sellers: 43
Beer-Sellers: 85
Booksellers: 96
Butchers: 186
Chandlers: 151
Chicken Butchers: 184
Entrepreneurs: 63
Fine Clothiers: 171
Fishmongers: 147
Florists: 38
Potion Sellers: 113
Resellers: 317
Spice Merchants: 86
Wine-sellers: 138
Wheelwright: 96
Woodsellers: 61
Service workers
Bakers: 317
Barbers: 295
Coachmen: 96
Cooks: 226
Doctors: 145
Gamekeepers: 102
Grooms: 54
Hairdressers: 198
Healers: 184
Housekeepers: 186
Housemaids: 317
House Stewards: 176
Inns: 59
Laundry maids: 113
Maidservants: 198
Nursery Maids: 109
Pastrycooks: 218
Restaurateur: 334
Tavern Keepers: 244
Specialized Laborer
Ashworkers: 85
Bleachers: 59
Chemical Workers: 36
Coal Heavers: 124
In-Town Couriers: 154
Long Haul Couriers: 151
Dockyard Workers: 126
Gas Workers: 31
Hay Merchants: 52
Leech Collectors: 184
Millers: 144
Miners: 154
Oilmen and Polishers: 97
Postmen: 147
Pure Finder: 77
Skinners: 186
Sugar Refiners: 36
Tosher: 100
Warehousemen: 218
Watercarriers: 133
Watermen, Bargemen, etc.: 192
Skilled Laborers
Accountants: 84
Alchemist: 95
Clerk: 135
Dentists: 63
Educators: 178
Engineers: 88
Gardeners: 62
Mages: 48
Plumbers: 69
Pharmacist: 78
Professors: 27
Scientists: 47
Wizards: 27
Civil Servants
Adventurers: 60
Bankers: 92
Civil Clerks: 147
Civic Iudex: 69
Consultants: 39
Exorcist: 141
Fixers: 74
Kami Clerk: 123
Landlords: 114
Lawyers: 76
Legend Keepers: 102
Militia Officers: 453
Monks, Monastic: 218
Monks, Civic: 198
Historian, Oral: 138
Historian, Textual: 78
Policemen, Sheriffs, etc.: 147
Priests: 235
Rangers: 85
Rat Catchers: 98
Scholars: 94
Spiritualist: 117
Slayers: 36
Storytellers: 239
Military Officers: 264
Cottage Industries
Brewers: 192
Comfort Services: 244
Enchanters: 70
Herbalists: 71
Jaminators: 235
Needleworkers: 192
Potters: 102
Preserve Makers: 186
Quilters: 93
Seamsters: 352
Spinners: 204
Tinker: 70
Weaver: 158
Artists
Actors: 69
Architects: 24
Bards: 102
Costumers: 38
Dancers: 74
Drafters: 40
Engravers: 52
Fine Furniture Carpenters: 31
Glaziers: 68
Inlayers: 59
Musicians: 211
Painters, Art: 32
Playwrights: 66
Sculptors, Art: 56
Wood Carvers: 226
Writers: 226
Produce Industries
Butter Churners: 244
Canners: 176
Cheesmakers: 181
Ice Merchants: 28
Millers: 129
Picklers: 111
Smokers: 77
Stockmakers: 72
Tobacconists: 104
Tallowmakers: 147
24059 of Möldru Fewën Med's population work within a Foundational Occupation.
1357 work in Agriculture
5376 work as Craftsmen
2019 work as Merchants
3571 work as Service Workers
2486 work as General Laborers
1001 work as Skilled Laborers
3437 work as Civil Servants
2169 work in Cottage Industries
1374 work as Artists
1269 work in Produce Industries
35626 of Möldru Fewën Med's population do not work in a formal occupation, but do contribute to the local economy. 3809 (6%) are noncontributers.
Points of Interest
Möldru Fewën Med has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Möldru Fewën Med was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Möldru Fewën Med lost 119 people, 142 livestock, and 78 buildings. The conflict ended after roughly 86, when members of Möldru Fewën Med's militia enacted an operation to train a specific solgiers group for an upcoming operation. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with an assault and siege on the depot, which ended in victory for Möldru Fewën Med's forces. The war is remembered in legend by Möldru Fewën Med's bards, historians, and legend keepers.